Update build 10.04.2021
- ----------------------------------------------------------------------------------------- -
New content:
+ New story content.
+ Added dungeon in Acomb.
+ 2 New recruitable character through story progression.
+ New items added and price value of older items changed (eg. ores are worth more money).
+ New monsters added. Also new loot.
+ Additional dialogue to fill some story caps to make more coherrent narrative.
(Before and after entering Light's Beacon tower)
(Intro Sequence)
+ Additional tutorial dialogue added (Class Hall)
+ Balance fixes (listed below)
- ----------------------------------------------------------------------------------------- -
Quality of life fixes (QoL):
Shopkeep (Acomb + future shops)
- Shopkeeper plays store on the loop now, until you choose nothing option. Earlier if you wanted to do shopping in multiple categories (eg. weapons, items etc.) you had to talk store npc multiple times. This was now fixed with single loop command and choosing nothing breaks the loop, ending the shopping process. :)
- ----------------------------------------------------------------------------------------- -
Bug fixes:
1. Gamebreaking:
- Class showcase NPC for Warrior softlocked game if approached from upward direction. Now he kindly warns player to step away to not get hit. :)
2. Major fixes:
- Bats in the tower accidently dropped item that doesen't excist in current database. They now drop " echo screen" with 1/20 chance.
- Fixed some skill damage formulas. (check class section for details).
- Re-entering Old Tunnels resulted in a bug where player couldn't reapproach altar due to one of the events blocking player. This is fixed now.
3. Minor fixes:
- After leaving Light's Beacon (top floor), wind sound effect was stuck on. This is fixed now.
- ----------------------------------------------------------------------------------------- -
Characters & Classes:
Lucia:
Added healing spells (Power Shield and Heal 1). These were accidentally missing.
Warrior:
+ Damage formula for skills Hard Blow and Crush Armor made 0 damage, twice. This was not intended behavior. Damage Formula
has been tweaked and repeat pattern of attack turned down to 1 from 2. This still requires further testing to get damage numbers right but so far so good.
+ All Warrior skills are now categorized under "physical damage" and further tweaks will be tested out.
Mage:
+ Additional spells have been added. Mage can buy area of effect (Aoe) spells.
List of added spells:
+ Fire All 1
+ Thunder All 1
+ Wind All 1
+ Stone All 1
+ Dark All 1
+ Neutral All 1
+ Ice All 1
Priest:
Priest can equip more weapons now:
+Dagger, Flail, Bow, Cane.
+Added spell Light All 1
Kid (Story only class):
+ Accidentally had special abilities set twice, resulting double special menu in battles. This is fixed now.
- ----------------------------------------------------------------------------------------- -
Map Fixes:
1 . Acomb.
+ Tavern tiles
+ Castle interior made smaller and more compact.
+ Fixed clipping issues at east entrance (tower and fence tiles clipping together)
+ Changed Door animations.
2. Mirrored Badlands
+ Leaving map was in same tile as entering the map, resulting player able to travel desert further than intended.
+ Fixed tileset clipping issues within the entrance. It looks prettier now.
- ----------------------------------------------------------------------------------------- -
Dialogue fixes:
Grammar errors fixed in various dialogue.
Fixed colored names missing in dialogue (eg. Light's Beacon).
Item tooltip description fixes.
Skill tooltip description fixes.
- ----------------------------------------------------------------------------------------- -
Files
Get FOED (Fantasy of Everlasting Dream)
FOED (Fantasy of Everlasting Dream)
FOED
Status | In development |
Author | Tohtori_Jamba |
Genre | Role Playing, Puzzle |
Tags | 2D, Fantasy, JRPG, Retro, RPG Maker, Singleplayer, Top-Down |
Languages | English |
Accessibility | Subtitles, One button |
More posts
- Update to build 05.05.2021May 05, 2021
- Update to build 27.04.2021Apr 27, 2021
- Update to build 23.04.2021Apr 23, 2021
- Update to build 19.04.2021Apr 19, 2021
- Update to build 11.04.2021Apr 11, 2021
- Update to build 06.04.2021Apr 06, 2021
Leave a comment
Log in with itch.io to leave a comment.