Update build 10.04.2021



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New content:

+ New story content.

+  Added dungeon in Acomb.

+ 2 New recruitable character through story progression.

+ New items added and price value of older items changed (eg. ores are worth more money).

+ New monsters added. Also new loot.

+ Additional dialogue to fill some story caps  to make more coherrent narrative.
(Before and after entering Light's Beacon tower)
(Intro Sequence)

+ Additional tutorial dialogue added (Class Hall)

+  Balance fixes  (listed below)

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Quality of life fixes (QoL):

Shopkeep (Acomb + future shops)

- Shopkeeper plays store on the loop now, until you choose nothing  option. Earlier if you wanted to do shopping in multiple categories  (eg. weapons, items etc.) you had to talk store npc multiple times. This was now fixed with  single loop command and  choosing  nothing breaks the  loop, ending the  shopping process. :)

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Bug fixes:

1.  Gamebreaking:
- Class showcase NPC for Warrior softlocked game if approached from upward direction. Now he kindly warns  player to step away to not get hit. :)

2. Major fixes:

- Bats in the tower accidently dropped  item that doesen't excist in current database.  They now  drop " echo screen" with 1/20 chance.
- Fixed some skill damage formulas.  (check class section for details).

- Re-entering Old Tunnels resulted in a bug where player couldn't reapproach altar due to one of the events blocking player. This is fixed now.

3.  Minor fixes:
-  After leaving Light's Beacon (top floor), wind sound  effect was stuck on. This is fixed  now.

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Characters & Classes:

Lucia:
Added  healing spells  (Power Shield and Heal 1).   These were accidentally missing.


Warrior:
+ Damage formula for skills Hard Blow and  Crush Armor made 0  damage, twice. This was not intended behavior. Damage Formula
has been  tweaked  and repeat pattern of attack turned down  to 1 from 2.  This  still requires further  testing to get damage numbers right but  so  far so  good.

+ All  Warrior skills are now categorized  under "physical damage" and further tweaks will  be tested out.

Mage:
+ Additional spells have been added. Mage can buy area of effect (Aoe) spells.
List of added spells:
+ Fire All 1
+ Thunder All 1
+  Wind All 1
+  Stone All  1
+ Dark All 1
+ Neutral All 1
+ Ice All  1

Priest:

Priest can equip more weapons now:
+Dagger, Flail,  Bow,  Cane.

+Added  spell Light  All 1

Kid (Story only class):
+ Accidentally had special abilities  set twice,  resulting double special menu in battles. This is fixed now.
 
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Map Fixes:

1 .  Acomb.
+ Tavern tiles
+ Castle interior made smaller and more compact.
+ Fixed clipping issues at east entrance (tower and fence tiles clipping together)
+ Changed Door animations.


2. Mirrored  Badlands
+ Leaving map was in same tile as entering the map, resulting player able to travel desert further than intended.
+  Fixed  tileset clipping issues  within the entrance. It looks prettier now.


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Dialogue fixes:

Grammar errors fixed in various dialogue.

Fixed  colored names missing in dialogue (eg.  Light's Beacon).

Item tooltip description fixes.

Skill tooltip description fixes.

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Files

FOED (Fantasy of Everlasting Dream) Play in browser
Apr 06, 2021

Get FOED (Fantasy of Everlasting Dream)

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